Spring Hill Golf Club was designed by Tom Fazio and built in 1999 it is located in Wayzata, to the west of Minneapolis, MN, United States of America. The course is a private course with a par of 72 with the black tees stretching 7042 yards.
I have asked Andy to upload the Beta version of this course.
Please leave any comments here.
Ian
Spring Hill Golf Club - Beta
Re: Spring Hill Golf Club - Beta
Looking very good Ian one round played more tomorrow very nice layout great work many thanks for your efforts
Re: Spring Hill Golf Club - Beta
I have also played a quick round.
It looks good, I like the mixture of holes and particularly the matted rough.
It played nicely. No problems stood out for me.
It looks good, I like the mixture of holes and particularly the matted rough.
It played nicely. No problems stood out for me.
Re: Spring Hill Golf Club - Beta
just finished playing a round of golf. Very nice course. One question though are the marsh areas thoughout the course going to be marked as a hazard area?
Re: Spring Hill Golf Club - Beta
I have now played the course on a much older machine (2012 model) It plays well there, so it looks to be a pretty efficent course too.
Re: Spring Hill Golf Club - Beta
Wonderful rendition. Realistic looking and nice to play. Outstanding club house. Thanks for making it.
Chuck
Chuck
Re: Spring Hill Golf Club - Beta
Andy,
Thank you for the upload.
Gentlemen,
Thank you for your comments about playability.
Bear2016,
I was unsure if I should mark the marsh areas a a hazard. In the real world there is no way any golfer could play out of that fescue, therefore i will make the marsh areas a hazard in the final release. Thank you for the reminder.
I have received a comment regarding the brightness and saturation of the rough, fairway, first cut and fringe. After seeing the colours each day while building the course, I like the colours.
Are there others who find that the course will be more enjoyable with more subdued colours?
Thanks for all comments.
Ian
Thank you for the upload.
Gentlemen,
Thank you for your comments about playability.
Bear2016,
I was unsure if I should mark the marsh areas a a hazard. In the real world there is no way any golfer could play out of that fescue, therefore i will make the marsh areas a hazard in the final release. Thank you for the reminder.
I have received a comment regarding the brightness and saturation of the rough, fairway, first cut and fringe. After seeing the colours each day while building the course, I like the colours.
Are there others who find that the course will be more enjoyable with more subdued colours?
Thanks for all comments.
Ian
Re: Spring Hill Golf Club - Beta
I certain didn't find the "green" really too much on my systems, I do have the screens adjusted however, personally I would prefer the greens to be a little less intense to suit personal taste, but my overriding feeling is how intense is the green on the real course and that should be the benchmark judged against.
Re: Spring Hill Golf Club - Beta
I would say the rough is a little overbearing compared to the other colours of the course in general, especially compared to the texture for the greens (as in the putting surfaces), so I think the course would probably look better with the rough at lower saturation yes. I think the other textures mentioned are fine as they are (but I'd probably be equally fine with them slightly more subdued too).
Finished Courses - Main: Amedal (fictional), Nine Bridges (real)
Other: Austin, Sheshan, Kauri Cliffs, Le Golf Nat. Updates: Whirlpool, Royal Lytham, Royal St George's, Chicago, Chambers Bay, Munchen Nord E
Working on: 2 fictional courses + a couple things...
Other: Austin, Sheshan, Kauri Cliffs, Le Golf Nat. Updates: Whirlpool, Royal Lytham, Royal St George's, Chicago, Chambers Bay, Munchen Nord E
Working on: 2 fictional courses + a couple things...
Re: Spring Hill Golf Club - Beta
Dwg, Adelade,
Thank you for your response.
I will adjust the colours before releasing the final version.
Ron, my thanks for highlighting the issue.
Ian
Thank you for your response.
I will adjust the colours before releasing the final version.
Ron, my thanks for highlighting the issue.
Ian