Still Linksing wrote: ↑May 15th, 2020, 8:42 pmI'm suggesting not to create a course for certain people. Create a course and make it as good as it can be focusing only on the design and not what people may shoot on it. The 50 shooters clearly have had an influence on what you do. If a course ends up easy or hard is irrelevant.
"I better place some hard pins for these 50 shooters" shouldn't come into the equation.
Nah, its incorrect to say they've had an influence on what I do, you mistake a mere bonus argument with my main argument. I myself am the first example of someone who likes using those kind of pins.
I strongly disagree with it being irrelevant how easy or hard a course is, agree to disagree I guess.
I thought I'd already made clear that Im not creating courses for certain people and instead courses that contain options for everyone to be satisfied. The pins you're looking for are all there available to you, if its too much work to find them because of insisting on sticking with your usual method and refusing to mix up normal and difficult in one same round for example that is a shame. I would genuinely much prefer if I was able to get things to be more suited for your method too but I see no way of doing that without either taking away options from people with similar preference as me - or else making things less intuitive, which instead would just mean other people would face similar issues as yours when setting things up.
I know some courses mix up order of easy/normal/difficult pins per hole (for example, some holes having 0-5 normal, 6-11 difficult, 12-17 easy, or simply all random and scrambled), I've always thought that to seem kind of weird and less intuitive to use but I guess it could be something for me to consider. Either way, the way you describe your method of selecting the first difficult pin rather than a certain pin number, it wouldnt solve anything for you anyway.
I have a better understanding now of how you set things up (I doubt many people do it that way which seemed to be your earlier argument that I responded to), I get that it might be less convenient to copy the same setup season after season with randomize, but I still dont see why you cant just pick pins similar to the methods I described. Yes randomize would on average select 6 holes with a certain difficulty, thats why I also said manually changing 6-9 pins to ones of the difficulty you seek afterwards. That or as I said, first simply selecting all pins to a certain number (or your usual pins) and then change 6-9 ones for increased variety. But ok, its always fair enough to use or discard courses for whatever reason one wants.
P.S. I (somewhat loosely) rank pins in terms of difficulty, e.g. pin 0 being the easiest of all, pin 17 hardest of all. Or in the case of one course Im currently planting pins on, reversed order for a particular reason) so you may have more success on my courses by not changing an undesired pin to the next-in-line pin, they're likely to be very similar in difficulty.