Wolf Creek beta
Wolf Creek beta
Bunkers not playing as bunkers but looking great Sage
Re: Wolf Creek beta
Sage, I feel Wolf Creek is the best Desert Course ever done for Links. Dan, fantastic Panorama. Ron, Thank You for taking on the planting for Sage, it turn out Great, Sage, did any one step forward with the offer of planting Boulder Ridge or Oak Quarry? ... both are Amazing works of art, if they never get planted I want you to know I love them both and play them often.
Re: Wolf Creek beta
Got it fixed Pete.
Thanks 3 Wood. Yes the help from the guys made the course come to life.
A big shout out to Ron Weel for a bang up 1st attempt at planting. Well done...!!!!!
Sage.......
Thanks 3 Wood. Yes the help from the guys made the course come to life.
A big shout out to Ron Weel for a bang up 1st attempt at planting. Well done...!!!!!

Sage.......

If there is one thing ................ummmmmmmm.......I can't remember.
Re: Wolf Creek beta
If I didn't know that Wolf Creek is a real course, I could swear it was a Microsoft fantasy course like Mesa Rojas. Great job by Sage for bringing this course to Links. I don't think it would have been possible before. Great job also by Ron for doing the finishing touches with the planting. It would be nice to have the club house. Even a 2D one to finish it off. A great addition to the library.
Thanks.
Thanks.
Re: Wolf Creek beta
Thanks Chuck,
Unfortunately I'm not a 3D guy.
Sage......
Unfortunately I'm not a 3D guy.

Sage......

If there is one thing ................ummmmmmmm.......I can't remember.
- epsilonindi
- Posts: 17
- Joined: April 16th, 2021, 5:11 pm
Re: Wolf Creek beta
I go out of town for a week, and now see that not only has Hamilton been released, but Sage has unloaded not one, not two, not three, but four courses? Wow, now I can’t wait to get back home and fire them up. Amazing 

5/2024 - Resuming work on Friar's Head, thanks to Linkster's DEM import. Hopefully I can make more progress than the last time.
Re: Wolf Creek beta
Hello Sage... Thank you for this beautiful course...
Hole 4.. I ended up in the sand trap on the last bunker on the left of the green... It says "White Sand 1", but I am not able to select "Explode" or "Pick" usually associated with shots from the sand. It wanted me to chip from there.Same happened on hole 6... Is that by design/choice? I am asking as when I went in sand on purpose on other holes and it said "Sand", there it is possible to pick and explode.
Hole 4.. I ended up in the sand trap on the last bunker on the left of the green... It says "White Sand 1", but I am not able to select "Explode" or "Pick" usually associated with shots from the sand. It wanted me to chip from there.Same happened on hole 6... Is that by design/choice? I am asking as when I went in sand on purpose on other holes and it said "Sand", there it is possible to pick and explode.
Re: Wolf Creek beta
Hi MrT,
I made all bunkers play as sand due to the 1st comment from "Pete".
Thanks for the noted issue.
Sage.....
I made all bunkers play as sand due to the 1st comment from "Pete".

Thanks for the noted issue.
Sage.....

If there is one thing ................ummmmmmmm.......I can't remember.
Re: Wolf Creek beta
I took a break from my break-from-beta-testing to check this one out in practice mode, it is lovely for the most part and certainly looks interesting to play, but the 13th green has me worried I might not get to enjoy this course.
-There is "water" in the seamblend properties between tee and rough on the 1st hole back tee, but I didnt see it on any other tees... and I dont think there is any risk of anyone hitting onto the 1st back tee from anywhere... so as long as there are no other spots like that, it shouldnt be an issue.
-Happy to see Ron trying out planting, I dont know very well how the place look in real life, but it looks nice to me. And crucially, object properties for the ones I tested hitting through seemed correct and natural.
-I strongly prefer courses without grass texture extrusions
These are at least not that tall, but they are rather sharp.
-There seems to be many spots of non-flat reflective water on the course, because all the creeks seem to have reflective water. Honestly I would have expected to see more weirder sights because of it, but I didnt really see anything too weird. I didnt really go looking around for it though so I expect there might be some weird graphics, maybe even spots with crashes because of it(?) Still, Im not necessarily recommending to change it, it can be difficult to get non-reflective water to look good too, maybe it is fine the way it is.
-I would prefer more variety in pin placements, in particular there is a shortage of pins on gentle slopes closer to the green edges and hazards, which is often where a lot of tournament pins tend to be in real life. A lot of greens have only centered pins as opposed to left or right side. My main concern is 13th green though, because there are no pins there on a slope lower than 5%, which is very far above what I tolerate for my own tournaments and rounds. Whats worse is that I cant see any spot on that green where a pin would be "legal" within my own standards based on realism (there is a very small spot close to the left edge of the green that might be borderline pinnable, but it would still be too close to steep slopes to feel natural to me). In these cases the green in real life tend to have a slightly more plateau'd character.
-Hole 6 cart path bridge could use some de-shadowing (see image below)
-There is "water" in the seamblend properties between tee and rough on the 1st hole back tee, but I didnt see it on any other tees... and I dont think there is any risk of anyone hitting onto the 1st back tee from anywhere... so as long as there are no other spots like that, it shouldnt be an issue.
-Happy to see Ron trying out planting, I dont know very well how the place look in real life, but it looks nice to me. And crucially, object properties for the ones I tested hitting through seemed correct and natural.
-I strongly prefer courses without grass texture extrusions

-There seems to be many spots of non-flat reflective water on the course, because all the creeks seem to have reflective water. Honestly I would have expected to see more weirder sights because of it, but I didnt really see anything too weird. I didnt really go looking around for it though so I expect there might be some weird graphics, maybe even spots with crashes because of it(?) Still, Im not necessarily recommending to change it, it can be difficult to get non-reflective water to look good too, maybe it is fine the way it is.
-I would prefer more variety in pin placements, in particular there is a shortage of pins on gentle slopes closer to the green edges and hazards, which is often where a lot of tournament pins tend to be in real life. A lot of greens have only centered pins as opposed to left or right side. My main concern is 13th green though, because there are no pins there on a slope lower than 5%, which is very far above what I tolerate for my own tournaments and rounds. Whats worse is that I cant see any spot on that green where a pin would be "legal" within my own standards based on realism (there is a very small spot close to the left edge of the green that might be borderline pinnable, but it would still be too close to steep slopes to feel natural to me). In these cases the green in real life tend to have a slightly more plateau'd character.
-Hole 6 cart path bridge could use some de-shadowing (see image below)
Finished Courses - Main: Amedal (fictional), Nine Bridges (real)
Other: Austin, Sheshan, Kauri Cliffs, Le Golf Nat. Updates: Whirlpool, Royal Lytham, Royal St George's, Chicago, Chambers Bay, Munchen Nord E
Working on: 2 fictional courses + a couple things...
Other: Austin, Sheshan, Kauri Cliffs, Le Golf Nat. Updates: Whirlpool, Royal Lytham, Royal St George's, Chicago, Chambers Bay, Munchen Nord E
Working on: 2 fictional courses + a couple things...