Really enjoyed my round! Wonderful course Sage! It not all that challenging perhaps but not too bad for my liking, I like that you went with deep rough instead of normal rough, keeps it from being a pushover. My new favourite Sage-course, thanks for making it!

Found some things, nothing particularly big.
-Two "Deep Grass" textures seem to have a bit sharp transition between their near and mid versions, not sure if the mids are as intended. Its the deep grass closest to the fairways, and the other is the one closest to the cart path on 8th. I like the textures, but the mids stand out a bit as having extreme scaling compared to other textures on the course.
-One specific tree object seems corrupted (or something) for me, its the one you sort of shoot over on 15th approach, I also see it on the fairway on hole 5. When close to the object, it looks (and behaves) perfectly normal, its only when seen from large distances that they seem to get replaced by big blocks of random graphics for me. I only noticed it because I saw it from 15th back tee on my Landing Cam that I use instead of Top Cam, but I can also see it when testing on 5th from the furthest fairway bunkers. No clue if the problem is only on my end or not.
The Panorama stand out a bit next to the otherwise wonderful visuals of the course. Maybe Im being picky. Have you checked if the AusXPak perhaps has some Australian pano that might fit? Or among those gator shared recently? I so far personally struggle with panoramas, never being very happy with those I make... so I wouldnt blame you if you arent interested in improving it.
Finally 4 really minor things that I hesitate to bring up at all... but you know me... I dont like holding back things I notice, at least not when its a beta course. Feel extremely free to ignore these trifles.
-The fairway is tiling a bit, no big deal.
-One of the tree objects is cloned a noticeable bit, I perhaps only noticed it because it seems to be the largest and greenest tree and because I was looking for it. I dont personally care.
-I like when there is a small strip of normal rough between fairway and deep rough, it just feels better from a gameplay perspective to not be so heavily punished for missing the wairway by one little inch. But I very much hope you dont go through the trouble of changing that with this course, Im merely mentioning it as a future course suggestion if anything.
-Hole previews seem to indicate different hole handicaps than those on the scorecard. No Im definitely not asking for this to be changed, it just intrigued me.
Really lovely course
