Sequoyah National Golf Club
Sequoyah National Golf Club
Great job Sage only thing i noticed was no free drop from cart path
Re: Sequoyah National Golf Club
I'll fix that issue Pete and wait for a week or so and release a fix............... Thanks Pete....
Sage.....

Sage.....

If there is one thing ................ummmmmmmm.......I can't remember.
Re: Sequoyah National Golf Club
Just an opinion, Sage, but I preferred the old seam blend for the rough-to-fairway than what you used with this one. Even no seam blend there would look better, IMO. And the same comment for wherever that seam blend was used.
Pete
Pete
Re: Sequoyah National Golf Club
Hi Pete,
I will look into that issue also. Thanks for the input.
Sage.....
I will look into that issue also. Thanks for the input.
Sage.....

If there is one thing ................ummmmmmmm.......I can't remember.
- guitarget2019
- Posts: 75
- Joined: September 13th, 2019, 6:56 pm
Re: Sequoyah National Golf Club
Love the elevation changes. Reminds me of Wyntoon. 

- guitarget2019
- Posts: 75
- Joined: September 13th, 2019, 6:56 pm
- Lord Hearteater
- Posts: 35
- Joined: September 24th, 2019, 5:18 pm
- Location: Mesa, Arizona, USA
Re: Sequoyah National Golf Club
This is a course for masochists. V2 should not change that, but yeah, it took 3 rounds to finally break par, and I still benefited from some lucky bounces out of the aforementioned border areas. Right up there with Augusta, in terms of the challenge, as befits a club with "National"in the name.
ACES: far too many to list
ALBATROSSES: Atlantic Point (aced par4), Barton Creek 2003, Bay Hill (VGA), Bighorn (LS), Doonbeg, Firestone North,Tribute@Otsego, Torrey Pines (LS), TPCs Harding Park and Woodlands, St Andrews New
ALBATROSSES: Atlantic Point (aced par4), Barton Creek 2003, Bay Hill (VGA), Bighorn (LS), Doonbeg, Firestone North,Tribute@Otsego, Torrey Pines (LS), TPCs Harding Park and Woodlands, St Andrews New
Re: Sequoyah National Golf Club
Sage,
On Crooked Stick I am changing the texture properties so that both "Hazard" and "Droppable" are ticked. This means that the player can drop onto the cart path again, and again, then Links plays it from the first contact point which is the cart path (providing the ball doesn't roll too far).
Just my twopeneth.
Ian
I remember that DannyD posted that this could be unfair if the drop zone gave a worse lie that the cart path, and I agree with him.only thing i noticed was no free drop from cart path
On Crooked Stick I am changing the texture properties so that both "Hazard" and "Droppable" are ticked. This means that the player can drop onto the cart path again, and again, then Links plays it from the first contact point which is the cart path (providing the ball doesn't roll too far).
Just my twopeneth.
Ian
Re: Sequoyah National Golf Club
Have you tested whether that actually works Ian? I could be wrong but I didnt think it worked like that. I thought droppable just means you have the option to drop from it even if its not a hazard, and that the Hazard checkbox means obligatory drop away from it, and drop onto it being impossible. But maybe I havent tested it enough.
Finished Courses - Main: Amedal (fictional), Nine Bridges (real)
Other: Austin, Sheshan, Kauri Cliffs, Le Golf Nat. Updates: Whirlpool, Royal Lytham, Royal St George's, Chicago, Chambers Bay, Munchen Nord E
Working on: 2 fictional courses + a couple things...
Other: Austin, Sheshan, Kauri Cliffs, Le Golf Nat. Updates: Whirlpool, Royal Lytham, Royal St George's, Chicago, Chambers Bay, Munchen Nord E
Working on: 2 fictional courses + a couple things...