I find it very, very interesting to watch the green charts to see where I succeeded and where I could have done better, or how close I was with certain tough judgment calls I had to make here and there. For example I always wondered if the majority of 10th, 12th and 16th really could be as flat as it seemed - and it looks like they are. Also looks like my tough decisions to put adventurous pins on precarious areas that I had never seen a real life pin on, at holes 6, 12 and 18 were correct ones, which makes me really happy to see, although the immediate spots on 6 and 18 look like they need to be flattened a bit, so I'll do that. On 15th however I didnt put any pins on the left edge, and it looks like a pin there is more than reasonable, so I will edit that part a bit and move a pin there. Not really seeing anything else that absolutely needs to be changed imo (some humps at edge of greens I didnt feature as well as I could have for example, but oh well) so I think I'll leave it at that. Again, I absolutely wouldnt want to discourage anyone from posting finds like that in the future, so I wanna stress that Im in fact glad you posted them alarduran. If anyone finds stuff like that for any other real tournament-type courses - even if its just the more simple illustrations of main green features - and especially John Brooks' and Sage's real courses (because Im pretty sure they'll allow updates), and especially for courses outside of the US, please do let me know.
I already knew that some greens are smaller than they are in real life, but I never intended to make those type of edits (I only changed 18th because they had significantly increased its size in real life since last time), so Im not changing that. This means however, that if anyone does want to add the real greens, they'd have to increase the size of some, which means you'll also have to make sure to avoid problems with surrounding mesh, planted grasses and crowds, so it might be more work than one would expect.
GoBucks wrote: ↑July 20th, 2021, 12:58 pm
According to the many hours of tv broadcasts, there's only one tree on the entire course. When I played pm's event, I didn't notice if there were trees or not. That's a testament to my powers of observation.
You are quite correct, these trees are technically not on the course, but rather right beside the course grounds (in some cases, mere yards away from playing areas), so they still show up even if none of them are in play. I dont blame you for not taking notice of them, Im sure I wouldnt have done so either if not for working with the course in APCD. Eyes on the game
Jimbo wrote: ↑July 22nd, 2021, 2:59 amWorld you like me to "n-p" your Beta or should I just...for want of a better expression...just "go away" for awhile?
As always it is up to you Jimbo, I wouldnt mind, but it might be a waste of your time since both John Brooks and I already know the course or its surroundings arent 100% accurate, the focus is on making the golf gameplay good, and authentic to a reasonable point, most emphasis from my side has been on green elevations and I never meant to sign up for making other parts of the course more accurate, I only did it for things that I personally felt like doing, or when I felt like they had a big enough impact on gameplay. As long as you keep that in mind, go for it if you want to

(just let me know before you start, so I know not to publish the final before you're done). I promise you can always fully nitpick without holding back - if you want to - on the projects I consider my main ones.