Hello,
this is what it looks like for me. I don't think there's anything wrong now.
I like the two colored ocean.
The error can only be seen in the dynamic camera.
.
hi 3 wood, titus,
Thanks for the screens, they always help when describing an issue.
I've already taken care of those issues. Although I'm not sure about the dynamic view issue. I'll check and see if it's an issue on the course now and let you know.
Sage.....
If there is one thing ................ummmmmmmm.......I can't remember.
Ok I see the problem in dynamic view on hole 11. I'm not gonna worry about it since it's a temporary view thingy. No big deal in regular game views while playing. At least no one has said anything yet about regular view issues.
Sage......
If there is one thing ................ummmmmmmm.......I can't remember.
sagevanni wrote: ↑May 18th, 2024, 6:13 pm
Ok I see the problem in dynamic view on hole 11. I'm not gonna worry about it since it's a temporary view thingy. No big deal in regular game views while playing. At least no one has said anything yet about regular view issues.
Sage......
I believe texture faces dont show up in the game when only one of their three verts are within the view angle (with a little extra margin), I could be mistaken as I havent opened the course in APCD to check, but it might be that this is the cause for the dynamic camera issue. This normally only happens with very large and/or long faces, so one possible solution might be to just add a couple more verts with the terrain painter in the water area there.
Finished Courses - Main: Amedal (fictional), Nine Bridges (real)
Other: Austin, Sheshan, Kauri Cliffs, Le Golf Nat. Updates: Whirlpool, Royal Lytham, Royal St George's, Chicago, Chambers Bay, Munchen Nord E
Working on: 2 fictional courses + a couple things...
Sage, I just played my first round on this course and it is a really, really wonderful course. The layout is very eventful and I enjoy all aspects of the APCD craft, many thanks to everyone involved. There is unfortunately one problem holding the course back - large black shadows sticking out into the ocean at the north and south ends, like in the screenshot below. I know there were other issues with the ocean in earlier test versions, and at the post above this one you obviously asked if there was anything else without getting any reply (I never checked it out back then as I was taking a break from beta testing at the time), but I was wondering if you'd be ok with it if I try to get rid of the ocean shadows and release a fixed version of the course? Im not planning on changing anything else whatsoever if so. If you'd rather fix it yourself thats perfectly fine of course.
AB OceShadow.jpg (307.5 KiB) Viewed 3732 times
Finished Courses - Main: Amedal (fictional), Nine Bridges (real)
Other: Austin, Sheshan, Kauri Cliffs, Le Golf Nat. Updates: Whirlpool, Royal Lytham, Royal St George's, Chicago, Chambers Bay, Munchen Nord E
Working on: 2 fictional courses + a couple things...
Cleaning up the mesh in the ocean solved it, I was worried that some trees or other objects would randomly get corrupted in the process, which happens sometimes, but I looked around for it and couldnt see any, so I think it is good.
Finished Courses - Main: Amedal (fictional), Nine Bridges (real)
Other: Austin, Sheshan, Kauri Cliffs, Le Golf Nat. Updates: Whirlpool, Royal Lytham, Royal St George's, Chicago, Chambers Bay, Munchen Nord E
Working on: 2 fictional courses + a couple things...