Edge Defects

Share your designing tips with other Designer's. Find answers to your problems using the APCD.
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sagevanni
Posts: 1102
Joined: August 27th, 2019, 6:21 am
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Edge Defects

Post by sagevanni »

Hi everyone,
I am seriously contemplating giving up on designing.
All courses I have and am working on keep giving me the same crap when doing bunker lips.
I have racked my brain to try and figure it out and tried every conceivable thing I can think of to fix it or prevent it.
Has anyone found a solution....???????
This is getting super frustrating and makes me wanna quit because it looks so bad.
It used to not happen as much but lately it's on every course I work on.
egde-defect.JPG
egde-defect.JPG (173.19 KiB) Viewed 2008 times
Sage........ :rant:
If there is one thing ................ummmmmmmm.......I can't remember.
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Stuart Hatch
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Joined: August 27th, 2019, 4:02 pm

Re: Edge Defects

Post by Stuart Hatch »

Hi Sage, I'm no designer but is it not simply a case of lowering or raising the verts to solve the problem? But then again you've probably tried that. Just a thought :dunno:
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sagevanni
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Joined: August 27th, 2019, 6:21 am
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Re: Edge Defects

Post by sagevanni »

Even if I flatten the entire plot or just the verts in and around the bunker, the defects still show up..................... :dunno:
See, still there................
egde-defect-1.JPG
egde-defect-1.JPG (137.09 KiB) Viewed 2003 times
If there is one thing ................ummmmmmmm.......I can't remember.
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sagevanni
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Joined: August 27th, 2019, 6:21 am
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Re: Edge Defects

Post by sagevanni »

I've also checked other courses designed by others and it's there to one degree or another. Mine are just super bad.....LOL
Anyone ever see that movie......"Superbad"....??????

Sage..... :tongue:
If there is one thing ................ummmmmmmm.......I can't remember.
fiver
Posts: 99
Joined: September 24th, 2019, 2:17 pm

Re: Edge Defects

Post by fiver »

Sage, have you tried racking the trap and leaving the rake for the next player who end up in the bunker. :dunno:
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sagevanni
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Re: Edge Defects

Post by sagevanni »

I tried that fiver but I keep stepping on the rake and getting slammed in the face...............

Sage...... :cheers1:
If there is one thing ................ummmmmmmm.......I can't remember.
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Danny D
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Re: Edge Defects

Post by Danny D »

sagevanni wrote: August 25th, 2022, 4:16 pm I tried that fiver but I keep stepping on the rake and getting slammed in the face...............

Sage...... :cheers1:
Better than getting slammed in the nuts! :rofl:

Sage, can you send me that course? :unsure: I'd like to look at a few things.

Dan
Completed Courses
Real Courses: The National Golf Club of Kansas City - Wakonda Club - Coeur d'Alene Resort Course
Fictitious Courses: Northern Lakes - Golfcom Tees
Southern Oaks - Hometown 9 hole real course with a fictitious back 9 added
linkster
Posts: 91
Joined: June 13th, 2022, 1:12 am

Re: Edge Defects

Post by linkster »

My guess would be doubled verts from an extra extrusion tool click or sharp edges messing it up. I'm sure Danny D will sort it out for you. I am certainly interested if you find the cause, I have seen it a few times.
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Adelade
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Joined: August 27th, 2019, 10:24 am

Re: Edge Defects

Post by Adelade »

Well I hope as much as Sage that one day someone will come and tell us some solution, but Im not holding my breath for it. All I know are ways to somewhat hide the issue, not getting rid of it entirely, and I tend to be reluctant to resort too much to them...

1. Having less steep elevations is the main thing I think. I am rather surprised it still shows up as much as it does in your flattened picture, but it is zoomed in extremely close and might not be as noticeable during gameplay. Obviously not saying flattening bunkers is a good idea... but having slightly less steep bunkerlips usually at least helps a little...

2. Using textures and alphas with more irregularity to them seems to help make it less obvious. Especially for the bunkerlip texture itself if using one (like the dirt or whatever in between sand and grass).

3. Using darker textures.

Your example has a very bright sand and the in-between texture is fairly sand-like, which I suspect might be the main reasons why it shows up so much (but there may still be some other reason). One thing I become curious about, is whether the same lines would show up if you delete the bunker and construct the bunker the same way from scratch except on flat ground initially and then "make" the elevations after the whole bunker is meshed out and seamblended... but it might still be the same...

When I made Nine Bridges was last time I experimented with it, I remember having the idea that perhaps the defects come into being during extrusion, and tested making two identical bunkers, one of them with extrusions and the other by hand with terrain painter, and the defects still showed up the same... so that didnt lead to any solution.

Sorry but its the best I can offer, I really understand how you feel but I hope you dont let it defeat you. Personally, at least thus far, I've felt like the issue can at least be kept mitigated enough to be acceptable, it doesnt need to look amazing when seen up close in order for people to still like the course. Just look at Augusta and Whistling Straits for example, they both have the issue to very noticeable extent if you go looking in the right places, but I think everyone still agree that they both are very, very beautiful courses :smile:

P.S. One option, if it suits the type of course you're making, can be to partly hide it with a subtle bit of planting.
Finished Courses - Main: Amedal (fictional), Nine Bridges (real)
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braden1308
Posts: 538
Joined: August 29th, 2019, 2:02 pm

Re: Edge Defects

Post by braden1308 »

Sage, It's an APCD issue that goes way back. It's a combination of the texture and alpha. Certain alpha's just don't work well in bunkers and the sand texture being that bright will enhance the anomaly. I can't remember which course we had recently worked on and that problem popped up in the bunker's and I switched the alpha's and used a little duller sand texture, the problem was still there but not as prominent.

Years ago Rob M., AJ, and Mick all addressed this issue and they could not come up with a solution and I don't think there's a member here today that knows as much about the APCD as they did.
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