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Problem with water reflection
Posted: November 22nd, 2020, 5:00 pm
by Ian Wells
I have a problem with the appearances I am having with water reflections.
On Peachtree I have (now) made the construction the same on all water/land interfaces, textures, faces and edges. These are two screen shots which highlight the problem:

- screen0118.jpg (441.83 KiB) Viewed 6753 times

- screen0117.jpg (395.6 KiB) Viewed 6753 times
If anyone has a solution or suggestion your help will be appreciated.
Ian
Re: Problem with water reflection
Posted: November 22nd, 2020, 5:51 pm
by pmgolf
I don't see a problem. What should I be looking for?
Pete
Re: Problem with water reflection
Posted: November 22nd, 2020, 8:00 pm
by Stephen Sullivan
pmgolf wrote: ↑November 22nd, 2020, 5:51 pm
I don't see a problem. What should I be looking for?
Pete
Ditto

Re: Problem with water reflection
Posted: November 22nd, 2020, 8:16 pm
by Ian Wells
This is what I see: (for soiil read soil.)
I hope this clarifies it.
Ian
Re: Problem with water reflection
Posted: November 22nd, 2020, 8:34 pm
by Stephen Sullivan
Ah okay. Thought that was some other dirt or something. Have you checked texture properties?
Re: Problem with water reflection
Posted: November 22nd, 2020, 9:29 pm
by Ian Wells
Thanks Stephen,
To the best of my knowledge the settings of the two constructions, you see in the photos, are the same.
This is the way it they are constructed:
Rough - Default mapping
Rough to Soil - path and Multiple
Soil - Default mapping
(All above edges set at 0)
Water - Default mapping with edge perimeter set at 4.
I hope that helps and you can figure this thing out.
Thanks for your interest.
Ian
Re: Problem with water reflection
Posted: November 22nd, 2020, 9:50 pm
by Stephen Sullivan
I know there is an issue with reflective water being at different levels, but I don't think it gives that look.
Is it worth putting in non-reflective water as a test ?
Re: Problem with water reflection
Posted: November 23rd, 2020, 10:43 am
by braden1308
Ian is it possible when you extruded down for the water texture that you accidentally extruded twice creating an extra rig of verts. That water texture looks it a texture with the wrong mapping, in other words it looks like water that is on a 90% angle with the wrong mapping applied.
Select the water texture and see if that edge highlights with the lake, if it does from your top view manually deselect the water triangle by triangle so the water texture edge stays highlighted then change that to soil or mud, whatever you prefer.
That's what it looks like, just a thought.
Glenn
Re: Problem with water reflection
Posted: November 23rd, 2020, 8:04 pm
by Ian Wells
Stephen, Glenn,
Thanks for your thoughts. My apologises for the delay in replying but I have been trying your ideas and everything else I could think of.
I tried a different Terrain and there was no change.
I checked each lake/pond for an extra level of verts, and found none (strangely).
What I find so difficult to understand is how it can look perfect in some cases and not others?
Most of the reflection problems I consider to be relatively minor (not ideal, but bearable).
The problem below is the one I find difficult to accept:

- screen0125.jpg (397.49 KiB) Viewed 6663 times
How??????????????????
Thanks again.
Ian
Re: Problem with water reflection
Posted: November 23rd, 2020, 8:44 pm
by LeWAW
Are you sure that you have flatten all your water verts ?