Another Sound Issue... '0 wait' local sounds
Posted: April 23rd, 2020, 5:55 pm
I've been wrestling furiously with a sound issue in APCD design that I just cant seem to fix for the past few days... Its all the more frustrating since its very inconsistent (sometimes it works fine) and time consuming to properly test out since it always works fine if testing in isolation on just that hole/spot without a full round being played. I've reached the point where I think Im prepared to give up. My last hope is that someone here may know something about this.
Here is the issue: I want the course in question to have several different local sounds that play continuously for their separate local areas. Apparently APCD doesnt like this? I know youre supposed to only have one global sound, but these arent global, they are local sounds with 0 wait duration. Is it simply impossible to have different such sounds on a course without issues? The course has no global sound and instead about 12 different local sounds. One of the 0 wait sounds is a fountain sound that is found on 3 separate locations. The other 0 wait sound is a distant river noise planted on 3 separate locations, each of the 3 with unique .wav file (for different volumes since I've not found the in-APCD volume setting to work at all). Ideally I wanted even more than 3 locations for the river sound but in decreasing it to 3 spots it seemed to solve some issues (both some different and some similar).
So what exactly happens that isnt working? One of the local river sounds with 0 wait setting covers the whole par 5 18th hole. On the teeshot the sound always works fine. For the 2nd shot the sound just completely vanishes sometimes, then is usually back as normal on the green. If opening the course in practice round for only hole 18 it always works 100% as intended. It only seems to happen when playing a full round or else a practice round where time is first spent around other sounds of the course and I believe in particular when having multiple renderings within a certain fountain sound. The more normally I play a full round, the more common the issue seems, but Im not too sure, it is extremely time consuming to get any clarity when needing to play a full round to be sure, and even then its slightly inconsistent...
I have tried lots of things: Spacing out sounds so that no area has 2 different local sounds (which seemed to solve a different sound issue), all sorts of variations of replanting the particular sound thats showing issues, with different tolerable settings. I tried deleting all planted sounds and replanting, making sure to plant the 0 wait sounds first (since Lez says its important for global sounds to be planted first, and just in case something similar applies to 0 wait local sounds). However, for unrelated and irrelevant reasons I am unable to completely delete and remake the sound files (listed within APCD as "sound objects") so that is something I havent and will not try because it wouldnt help in this case anyway.
Im suspecting it has something to do with APCD/Links not liking there being several different local sounds with 0 wait but I dont know for sure. Does anyone know of any courses that have multiple different continuous local sounds, or otherwise know what might be causing my issue?
Here is the issue: I want the course in question to have several different local sounds that play continuously for their separate local areas. Apparently APCD doesnt like this? I know youre supposed to only have one global sound, but these arent global, they are local sounds with 0 wait duration. Is it simply impossible to have different such sounds on a course without issues? The course has no global sound and instead about 12 different local sounds. One of the 0 wait sounds is a fountain sound that is found on 3 separate locations. The other 0 wait sound is a distant river noise planted on 3 separate locations, each of the 3 with unique .wav file (for different volumes since I've not found the in-APCD volume setting to work at all). Ideally I wanted even more than 3 locations for the river sound but in decreasing it to 3 spots it seemed to solve some issues (both some different and some similar).
So what exactly happens that isnt working? One of the local river sounds with 0 wait setting covers the whole par 5 18th hole. On the teeshot the sound always works fine. For the 2nd shot the sound just completely vanishes sometimes, then is usually back as normal on the green. If opening the course in practice round for only hole 18 it always works 100% as intended. It only seems to happen when playing a full round or else a practice round where time is first spent around other sounds of the course and I believe in particular when having multiple renderings within a certain fountain sound. The more normally I play a full round, the more common the issue seems, but Im not too sure, it is extremely time consuming to get any clarity when needing to play a full round to be sure, and even then its slightly inconsistent...
I have tried lots of things: Spacing out sounds so that no area has 2 different local sounds (which seemed to solve a different sound issue), all sorts of variations of replanting the particular sound thats showing issues, with different tolerable settings. I tried deleting all planted sounds and replanting, making sure to plant the 0 wait sounds first (since Lez says its important for global sounds to be planted first, and just in case something similar applies to 0 wait local sounds). However, for unrelated and irrelevant reasons I am unable to completely delete and remake the sound files (listed within APCD as "sound objects") so that is something I havent and will not try because it wouldnt help in this case anyway.
Im suspecting it has something to do with APCD/Links not liking there being several different local sounds with 0 wait but I dont know for sure. Does anyone know of any courses that have multiple different continuous local sounds, or otherwise know what might be causing my issue?