Kinloch Golf Club (Manakin-Sabot, Virginia)
Re: Kinloch Golf Club (Manakin-Sabot, Virginia)
Some people don't know how, or choose not to, use the search tool that is available on this sight. It's pretty handy.
No matter where you go, there you are.
Re: Kinloch Golf Club (Manakin-Sabot, Virginia)
I very much understand your frustration, but I really dont think he knew that you were doing it when he started the course. He said he had done a lot of work on the course before covid, which must mean that even if he DID see your post that you linked now, he was already far along at that point. It is likely that he didnt see that you were working on it until much later than that. A lot of people come and go, cant expect everyone to read every post on this forum. I agree that it would be ideal if people asked or announced when starting new real courses in order to avoid these kinds of situations, but I also dont think it is fair to hate on someone for not doing it. If we threw rocks at everyone who has started a real course without announcing anything, there would barely be any unharmed designers left! For example, several designers enjoy keeping their work secret until closer to being finished, or until knowing whether they will be likely to finish what they start. We recently had a forum thread where people expressed frustration about designers having "promised" to make certain courses and then the projects seemingly falling through. Yes, promise was the actual word being used... That thread hardly made designers who saw it more likely to announce anything when starting courses.
Anyhow, it seems to me that Pete approves of a new version by Ian, and Brandywine back then didnt seem opposed to someone else making another version, so I think it is fair game for Ian to make a new one if he wants to, at least if receiving no reply from Brandywine. I would personally love to see the course completed by either of you, including Ian.
Finished Courses - Main: Amedal (fictional), Nine Bridges (real)
Other: Austin, Sheshan, Kauri Cliffs, Le Golf Nat. Updates: Whirlpool, Royal Lytham, Royal St George's, Chicago, Chambers Bay, Munchen Nord E
Working on: 2 fictional courses + a couple things...
Other: Austin, Sheshan, Kauri Cliffs, Le Golf Nat. Updates: Whirlpool, Royal Lytham, Royal St George's, Chicago, Chambers Bay, Munchen Nord E
Working on: 2 fictional courses + a couple things...
Re: Kinloch Golf Club (Manakin-Sabot, Virginia)
Well the search tool is pretty flawed on this site for some reason, I searched for Kinloch and didnt find the thread I linked to, despite Kinloch literally being in the thread's title. I only found it because I had some tiny memory of the guy's username.
Finished Courses - Main: Amedal (fictional), Nine Bridges (real)
Other: Austin, Sheshan, Kauri Cliffs, Le Golf Nat. Updates: Whirlpool, Royal Lytham, Royal St George's, Chicago, Chambers Bay, Munchen Nord E
Working on: 2 fictional courses + a couple things...
Other: Austin, Sheshan, Kauri Cliffs, Le Golf Nat. Updates: Whirlpool, Royal Lytham, Royal St George's, Chicago, Chambers Bay, Munchen Nord E
Working on: 2 fictional courses + a couple things...
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- Posts: 75
- Joined: January 29th, 2021, 5:59 pm
- Location: Gold Coast, Australia
Re: Kinloch Golf Club (Manakin-Sabot, Virginia)
Yes, those waters around Kinloch are more treacherous than they might appear Ian!
LOL - went off on a tangent from Sydney after Linkster sent me a DEM. Only a few days now and it's all done. Good feeling when you know the end is in sight, right?
For the record, someone did get told once that I was working on a course but then proceeded to do it anyway. I had virtually abandoned APCD design at that time (and had promised a couple of courses that never materialized) so I just let it go. I was only a bit annoyed because it meant it would be worthless to ever come back and finish my version if I wanted to do so. But that's not a good enough reason to stand in someone's way - so good for him. But, honestly, I still found it a strange thing that you ask if anyone else is doing a course, get told they are and then carry on regardless!
Completed: Golf Club of Houston (Redstone); Banff Springs; Mauna Kea 2024
Working on: Some Australian courses, from time-to-time
Working on: Some Australian courses, from time-to-time
Re: Kinloch Golf Club (Manakin-Sabot, Virginia)
Good feeling when you know the end is in sight, right?
I have just released The Golf Club at Black Rock for testing, so I now have that feeling, plus a little nervousness
I PM'd Brandyvine and now wait for a response, until then I am searching the internet for a new project.
Ian
- Brandywine
- Posts: 21
- Joined: October 30th, 2019, 10:21 pm
- Location: Washington, D.C., USA
Re: Kinloch Golf Club (Manakin-Sabot, Virginia)
Gentlemen
First, I plan on releasing Kinloch on or about 1 Oct 2024. It will be in Beta form, implying work still needs to be done, most notably seem blending, bunker contouring and lips. There are a few anomalies that are more of a nuisance than anything else. If anyone wishes to take on these issues, be my guest. I really don't have the time to accomplish this. Aside from that, it is 100% playable and is fully planted. I've played the actual course about 1/2 dozen times, and this rendition plays true to that experience. For playability, I made a few changes, most notably eliminating the #5 par 3 in lieu of the #19 par 3, which serves as hole #9. It's better visually IMO and a bit more challenging, as the carry is over the lake. For the purists out there that may frown on this, the shape outline for the green and bunkers for #5 are intact. I kept the original bunkering for holes 11 and 15. I also added a 2nd fairway for #18. I was just at the course last week visiting my friend who's a member, and he remarked why the club never considered that in reality, seeing as the land to do it is there.
2nd, I want to thank those individuals who reached out to me in a respectful manner during my prolonged and unintentional absence. It's appreciated.
Thanks
Kev
First, I plan on releasing Kinloch on or about 1 Oct 2024. It will be in Beta form, implying work still needs to be done, most notably seem blending, bunker contouring and lips. There are a few anomalies that are more of a nuisance than anything else. If anyone wishes to take on these issues, be my guest. I really don't have the time to accomplish this. Aside from that, it is 100% playable and is fully planted. I've played the actual course about 1/2 dozen times, and this rendition plays true to that experience. For playability, I made a few changes, most notably eliminating the #5 par 3 in lieu of the #19 par 3, which serves as hole #9. It's better visually IMO and a bit more challenging, as the carry is over the lake. For the purists out there that may frown on this, the shape outline for the green and bunkers for #5 are intact. I kept the original bunkering for holes 11 and 15. I also added a 2nd fairway for #18. I was just at the course last week visiting my friend who's a member, and he remarked why the club never considered that in reality, seeing as the land to do it is there.
2nd, I want to thank those individuals who reached out to me in a respectful manner during my prolonged and unintentional absence. It's appreciated.
Thanks
Kev
If you can't run with the big dogs, stay on the porch! ~ Kev
- Brandywine
- Posts: 21
- Joined: October 30th, 2019, 10:21 pm
- Location: Washington, D.C., USA
Re: Kinloch Golf Club (Manakin-Sabot, Virginia)
Kinloch Golf Club has been uploaded for release.
If you can't run with the big dogs, stay on the porch! ~ Kev
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- Posts: 11
- Joined: March 13th, 2021, 12:55 am
Re: Kinloch Golf Club (Manakin-Sabot, Virginia)
Do anyone know wat happened to this Course ???
Should be uploaded by now ?
Just asking
Thanks
Should be uploaded by now ?
Just asking
Thanks
Re: Kinloch Golf Club (Manakin-Sabot, Virginia)
I would like to gauge what type of interest there is in taking the newly released Kinloch Golf Club Beta and finishing it, are there any designers interested?
I checked it out in APCD - I dont know much about the course in real life, but it looks really good to me - and very possible to work with too for all I can see. I dont see myself finishing it all by myself (mostly because I find the seamblending process very boring and tedious and therefore would rather not seamblend any course other than my own). But I see some stuff that Im almost itching to get started fixing... Starting on anything would be pointless without first working out / coordinating who wants to take the course on. If possible, I would enjoy a collaboration with someone who can see themselves doing the seamblending and maybe other stuff. However, if someone wants to try take on doing everything remaining by themselves, I would only be happy for that so please dont let me stand in anyone's way.
The course notes point out these (in red):
1. Course is not seem blended. - Indeed, but the green/fringe configurations are of the easily seamblend-able type. The worst part is that there are a bunch of spots where cart paths and pine needle areas create these 3-way intersections of 3 different textures which are not straight forwards to seamblend. One could possibly add a narrow area of standard Rough between cart paths and pine needles where necessary, or just wrestle the ends of non-circular seamblend paths into decency where necessary - not sure which would take more work.
2. All bunkers need reworking! - This seems like an exaggeration to me, I didnt look through all bunkers but most of them seem to have perfectly fine contouring, some just need sharp edge cleanup. Some have an extra line of verts around the borders but that might just be useful for the seamblending with a little tweaking. It depends on how the one doing the seamblends want them structured.
3. #10 back tee not tethered to any other verts. Not sure how that is possible. No effect on play. - Easily fixable with Face > Delete and Face > Create.
4. Planting behind #10 and #12 greens “disappears” while player is on tee box. It reappears once ball is put into play. Weird. Planting IS present while working within APCD. - This is only a problem for players playing on one of the two lowest settings of "Picture Quality" in Links' Graphics Settings. Those who do, should be used to that happening on plenty other courses so this is a bit of a non-issue. It has to do with the game not rendering objects outside of certain ranges (depending on how large the objects are and depending on Picture Quality setting).
5. Pins require readjustment. Current locations were for practice only. 12 pins planted per hole Sure, not a big deal. Pete might want to replant pins, otherwise I can.
6. Lots of sharp edges where smooth gradients are required. - I can do this.
Thank you Brandywine for making and posting it
I checked it out in APCD - I dont know much about the course in real life, but it looks really good to me - and very possible to work with too for all I can see. I dont see myself finishing it all by myself (mostly because I find the seamblending process very boring and tedious and therefore would rather not seamblend any course other than my own). But I see some stuff that Im almost itching to get started fixing... Starting on anything would be pointless without first working out / coordinating who wants to take the course on. If possible, I would enjoy a collaboration with someone who can see themselves doing the seamblending and maybe other stuff. However, if someone wants to try take on doing everything remaining by themselves, I would only be happy for that so please dont let me stand in anyone's way.
The course notes point out these (in red):
1. Course is not seem blended. - Indeed, but the green/fringe configurations are of the easily seamblend-able type. The worst part is that there are a bunch of spots where cart paths and pine needle areas create these 3-way intersections of 3 different textures which are not straight forwards to seamblend. One could possibly add a narrow area of standard Rough between cart paths and pine needles where necessary, or just wrestle the ends of non-circular seamblend paths into decency where necessary - not sure which would take more work.
2. All bunkers need reworking! - This seems like an exaggeration to me, I didnt look through all bunkers but most of them seem to have perfectly fine contouring, some just need sharp edge cleanup. Some have an extra line of verts around the borders but that might just be useful for the seamblending with a little tweaking. It depends on how the one doing the seamblends want them structured.
3. #10 back tee not tethered to any other verts. Not sure how that is possible. No effect on play. - Easily fixable with Face > Delete and Face > Create.
4. Planting behind #10 and #12 greens “disappears” while player is on tee box. It reappears once ball is put into play. Weird. Planting IS present while working within APCD. - This is only a problem for players playing on one of the two lowest settings of "Picture Quality" in Links' Graphics Settings. Those who do, should be used to that happening on plenty other courses so this is a bit of a non-issue. It has to do with the game not rendering objects outside of certain ranges (depending on how large the objects are and depending on Picture Quality setting).
5. Pins require readjustment. Current locations were for practice only. 12 pins planted per hole Sure, not a big deal. Pete might want to replant pins, otherwise I can.
6. Lots of sharp edges where smooth gradients are required. - I can do this.
Thank you Brandywine for making and posting it
Finished Courses - Main: Amedal (fictional), Nine Bridges (real)
Other: Austin, Sheshan, Kauri Cliffs, Le Golf Nat. Updates: Whirlpool, Royal Lytham, Royal St George's, Chicago, Chambers Bay, Munchen Nord E
Working on: 2 fictional courses + a couple things...
Other: Austin, Sheshan, Kauri Cliffs, Le Golf Nat. Updates: Whirlpool, Royal Lytham, Royal St George's, Chicago, Chambers Bay, Munchen Nord E
Working on: 2 fictional courses + a couple things...
Re: Kinloch Golf Club (Manakin-Sabot, Virginia)
I'd be happy to have a look at it and try and follow the notes you made.