Texture Labeling Question...
Posted: December 8th, 2021, 7:43 am
Hi group. I have a question.
I have never really dealt with this in the past, but it was brought to my attention during testing. Now I'm curious what everyone does about it, or if there is a right or a wrong way to deal with it.
Question:
When I need a graphic to use on textures, like walls, posts, roofs, railings, gutters etc etc, or any texture that may be shared by multiple items, is there a specific manner to give the same texture a different name when used on a different surface? See the example below. Those 3 areas share the same texture, and if your ball comes to rest on any of them, they will show "Retaining Wall"
Should I clone the same texture, give them specific label names, and assign a different cloned copy to each different surface? I assume cloning the same texture multiple times does not add additional significant data to the file size?
What method does everyone else use?
Thanks in advance,
Dan
I have never really dealt with this in the past, but it was brought to my attention during testing. Now I'm curious what everyone does about it, or if there is a right or a wrong way to deal with it.
Question:
When I need a graphic to use on textures, like walls, posts, roofs, railings, gutters etc etc, or any texture that may be shared by multiple items, is there a specific manner to give the same texture a different name when used on a different surface? See the example below. Those 3 areas share the same texture, and if your ball comes to rest on any of them, they will show "Retaining Wall"
Should I clone the same texture, give them specific label names, and assign a different cloned copy to each different surface? I assume cloning the same texture multiple times does not add additional significant data to the file size?
What method does everyone else use?
Thanks in advance,
Dan