On a practice round, click on the icon to begin your swing and display the red swing bar. Carefully put your mouse down and get a piece of scotch tape ( about 3 inches) and place it over the swing bar - right on your monitor. Get a felt tip pen and place a dot at the half-way mark of the swing bar. Then place a dot halfway between that dot and the end of the swing bar - and another dot halfway between the middle dot and the beginning of the swing bar. If you've got steady hands you can place another set of dots halfway between the ones you've already done. The dots should be more accurate than just free-handing a mark one quarter of the way on the swing bar.
Set up the test area:
Download "St. Andrews Backward" and put it in your /Links 2003/Courses/ folder:
https://linkscorner.org/courses/course.php?crz=1610
Download these saved games and put them in the /Saved Games/ folder (located where the /Recorded Players/ folder is at):
https://www.dropbox.com/s/da2joy3jghels ... e.zip?dl=0
Calibrate your dots (with Mulligans):
Click "Play Golf", then "Load Saved Game". Select the Game you want to play and click "Resume". When the game starts your player is in the rough at the edge of a green. From where you are standing to a point straight across the green (not going toward the pin!), the ground is perfectly flat if you're aiming correctly. You can chip from the rough to see how far the ball will carry and then roll at the selected green speed and firmness from most of the dots on your swing-power bar. You can use any clicks of elevation for further information. And you can use other clubs to see what they can do. Simply take a Mulligan after each shot. If you hit continue, you will have to start over!
From that spot in the rough, take a putter(!) and hit a putt hard enough to go about 3 feet into the Fringe in front of you (use Mulligans). Now you can perform the same distance tests from the Fringe (or fairway if it calls it that).
When you're finished with the Fringe/Fairway tests, take your putter again and hit the ball hard enough to reach the green surface. Calibrate your dots with your putts.
Now you should have a good feeling for how much power you need to get a certain distance when chipping from the rough or fringe/fairway, and when putting. You get extra credit if you also took note of how far back your animation took his club/putter when hitting the shot.
I hope RTS is even more fun for you after this!

Pete