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Re: Chambers Bay updates

Posted: April 26th, 2020, 4:50 pm
by sodbuster
Beautiful work Sage!
:thumbup:

Re: Chambers Bay updates

Posted: April 26th, 2020, 5:48 pm
by Stephen Sullivan
Awesome textures and bunker work Sage :thumbup:

Re: Chambers Bay updates

Posted: April 26th, 2020, 6:28 pm
by sagevanni
Thanks Guys,

I'm working with Danny D. on some issues.......hopefully going to get them solved......

Sage..... :smile: :smile:

Re: Chambers Bay updates

Posted: April 26th, 2020, 7:23 pm
by Pete
:thumbup: :thumbup: :thumbup:

Re: Chambers Bay updates

Posted: April 26th, 2020, 9:23 pm
by braden1308
Looking Good! :cheers1:

Re: Chambers Bay updates

Posted: April 27th, 2020, 7:01 pm
by dorse72
Love the course so far Sage, great job! did you custom make those textures?

On another note, I have this course on EA PGA Tour 14 for Xbox 1, its sweet, very fun and different. I can help with contours if you need help as EA laser scans the course before building it I believe.

Re: Chambers Bay updates

Posted: April 28th, 2020, 12:43 am
by Obi Wan Kenobi
sagevanni wrote: April 17th, 2020, 6:35 am Hi all,

Thanks for the nice words...!!!!! Having a blast with this course......already up to 80,000 verts......

As per 72's comment here is the train.......Still a little fine tuning needed.....
train.JPG
Sage...... :smile:
Wow, this looks greeeeeeeat Sage!
Can't wait to play a round there (and try to get the last train to Washington!)
Cheers!

:clapping: :notworthy:

Re: Chambers Bay updates

Posted: May 3rd, 2020, 5:06 pm
by 72Animal
Heh Sage, this is what I'm planning for Hole Previews. It's just the base. They will be yardage to bunkers from tees and from landing spots to green. What do you think?

Re: Chambers Bay updates

Posted: May 4th, 2020, 6:21 am
by sagevanni
72..!!!!!!!!!!!!!!

I LOVE it...!!!!!!!!!!!!!!!!!!!!!

Sage.....

Re: Chambers Bay updates

Posted: May 7th, 2020, 4:44 pm
by 72Animal
Hi Sage, I have the .crz and I've done 2 buildings on it: a clubhouse that sits on the ridge and the pro shop (just a boxy, modular thing) by the driving range. I'll place some very basic textures on them. I think it's the most slow-rendering, cantankerous file I've ever had in the APCD. Even with everything turned off! I've spent the last couple mornings working on hole previews. I'd like opinions on them and whether they should have other info on them. I took out the course name to give more room. I played with a driftwood texture or plank as a backdrop to some things but didn't like it. As you can see the yardage for the white tees is in yellow so it's visible. The template is ready and I can change anything and everything or forge ahead for 17 more holes!