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Re: Meet Casual Joe
Posted: December 21st, 2024, 3:02 pm
by fiver
Thank you BSJC for the site. How will I be able to tell what's new?
JIM

Meet New Generic Non-Pro Anis
Posted: December 21st, 2024, 6:43 pm
by Big Sexy JC
Adelade wrote: ↑December 21st, 2024, 10:14 am
Somewhat off-topic but didnt you release your own version of the golfer utility? I cant find it anywhere on your site. I seem to already have the files downloaded but wouldnt it be good if it were available on your site too somewhere?
Adelade,
I was holding off on putting the utility on my site until I could create some tutorials, but since you asked I've added it to the site with some brief explanations of each version of the utility.
Guitarzan wrote: ↑December 21st, 2024, 2:43 pm
Thank you BSJC!
Guitarzan,
You're welcome
fiver wrote: ↑December 21st, 2024, 3:02 pm
Thank you BSJC for the site. How will I be able to tell what's new?
JIM
Jim,
You're welcome. I'll continue to announce updates on Links Corner.
Re: Meet Casual Joe
Posted: December 22nd, 2024, 2:44 pm
by fiver
Good!
Thankyou BSJC,
Jim
Re: Meet New Non-Pro Anis
Posted: December 23rd, 2024, 9:57 pm
by Big Sexy JC
I just completed my new Rob ani. It's now available on my site for download.
Rob Features
-- created using S01 (Sergio) Model without a hat
-- Compatible with all textures using S01 (sergio) model ani
-- Replaces the original M01 (Russell) and M03 (Eric) anis
-- 11 black faces to choose from that cover a wide range of looks and skin tones
-- Fade hair style
-- 20 pairs of pants
-- 20 new shirts designed just for Rob
-- 15 pairs of nike Air golf shoes
Download him at below link.
https://www.jclinks2003.com/non-pro-anis
Re: Meet New Non-Pro Anis
Posted: December 31st, 2024, 6:29 am
by Big Sexy JC
I just completed my new Mike ani. It's now available on my site for download.
Mike Features
-- Largest Links 2003 animation ever created (265 Textures)
-- Compatible with all textures using S01 (sergio) model ani
-- Replaces the original M02 Matt and Matt Senior animations
-- Wears shorts instead of pants and a baseball hat
-- 25 faces to choose from that cover a wide range of ages, ethnicities and looks
-- 20 pairs of pants
-- 20 new shirts designed just for Mike
-- 19 pairs of golf shoes with a wide range of brands and styles and matching socks
-- 41 baseball hats with a wide range of colors and branding
Download him at below link.
https://www.jclinks2003.com/non-pro-anis
Re: Meet New Generic Non-Pro Anis
Posted: December 31st, 2024, 12:56 pm
by Guitarzan
Re: Meet New Non-Pro Anis
Posted: January 2nd, 2025, 8:10 am
by Big Sexy JC
I just completed my new DJ ani. It's now available on my site for download.
DJ Features
-- Created using S01 (Sergio) Model without a hat
-- 2nd Largest Links 2003 animation ever created (198 Textures)
-- Compatible with all textures using S01 (sergio) model ani
-- Replaces the original M01 (Russell) and M03 (Eric) anis
-- Has a 20 something (younger person) hair style
-- Has an athletic body type
-- 22 faces with a nice mix of different looks ranging in age from early 20's to early 30's
-- 22 pairs of pants
-- 20 new shirts designed just for DJ
-- 25 pairs of a combination of Puma and Adidas golf shoes
Download him at below link.
https://www.jclinks2003.com/non-pro-anis
Re: Meet New Generic Non-Pro Anis
Posted: January 2nd, 2025, 5:05 pm
by Adelade
Big Sexy JC wrote: ↑January 2nd, 2025, 8:10 am-- Replaces the original M01 (Russell) and M03 (Eric) anis
What do you mean by this?
Re: Meet New Non-Pro Anis
Posted: January 2nd, 2025, 9:03 pm
by Big Sexy JC
Adelade,
To answer that question I'll have to explain the ancestry (sarcasm, I'm not that serious about these things) of the ani. When Links first came out, Microsoft gave us a few models of anis to work with. I'm only going to discuss the male versions just to minimize typing and confusion. The models were based on the naming convention of the textures they used and then the obvious "characteristics" of those models. Not all of the animation models were originally available and some came out with patches, but I am not positive on the sequence so I won't go into that.
The models are below with naming convention:
Russell - L_M01_TextureName_%%.TGA - This is a male animation without a hat and almost all the original animaster anis used this model. (ex: original Jack Nicklaus, Fred Couples, Tiger Woods, Sean Connery, etc, etc).
Eric - L_M03_TextureName_%%.TGA - This was the 2nd iteration of a male animation without a hat and the animasters created very few additional animations using this model. (ex: Bengt, Andrew, John, New Eric)
Matt - L_M02_TextureName_%%.TGA - This was the only male animation that wore shorts and a hat. The animasters also didn't create many new models using this model (Matt Senior, Payne Stewart, Anipro2 are examples)
David - L_D01_TextureName_%%.TGA - This was the male animation model that had a visor and the animasters made several anis using this model (new David Toms, Bubba Watson, Monty 2007, Lee Westwood, etc.)
Sergio - L_S01_TextureName_%%.TGA - This was the latest male animation to come out and the first to wear a hat with long pants. The animasters created a bunch of new anis from this model (Adam Scott, Anipro1, Ernie Els, Nick Price, etc, etc.) This was the "best" model because either Microsoft or the animasters or some combo of the two figured out how to get the textures oriented properly so you didn't have to mirror the logos. This model essentially put the M01, M02 and M03 models out of business with the animasters because it was by far the easiest to work with. That's why almost all of the "newest" animaster anis used this model. It's also the reason I have almost exclusively used this model.
Now, with all that being said, if you wanted a shorts wearing ani or a no hat wearing ani or a visor wearing ani you had no choice but to use the M01-M03, M02 or D01 models to create those. Working with those is a royal pain in the ass so I set out to replace them using the Sergio S01 model that could accommodate any of the above model types using only the S01 model. So, when I say that a model that I create replaces one of those above, I mean there is no reason for anyone to ever have to use those harder to work with models anymore if they want an ani without a hat or with shorts, etc.
I also did all of this under the assumption that someone else would eventually want to create their own anis. By doing what I did to make the ones above (M01, M03, M02 and D01) obsolete, I saved whoever that is a TON (can I use shitload?) of work. The last thing I'll say related to this topic that I did was convert all the textures to .bmp from tga. The animasters always created their "locked" animations using BMP instead of TGA because the golfer utility couldn't see the textures (it only read TGA). Once I hacked/modified the golfer utility to see different file types, I was able to extract those textures and just moved forward only working with BMPs. So, if you want to see all the textures in any of my anis you will need to use the GolferUtilityBMP.exe version. If you want to extract the maya SKL files so you can swap out body types, etc. you will need to use the GolferUtilitySKL.exe version.
Basically all my work is available to everyone in the community without needing to "figure" anything out. Nothing is locked and it's all interchangeable and compatible with all my anis because I created everything using the S01 model.
Re: Meet New Generic Non-Pro Anis
Posted: January 3rd, 2025, 6:31 am
by Adelade
I see, thanks for the explanation