Here is Winged Foot West's #3
1) Bring the hole into Photoshop via screenshot, TRACE around the contour lines, every 2 or 3" with a bright color, save as .tga
2) Bring into APCD scale correctly
3) Flatten green and surrounding fringes and rolloffs, say 3' off the green to the height of your very front contour line at entrance to the green - rolloffs matter so important to get the surrounds correct as in falling off usually or rising up - very important. Delete all your verts except for a few. It will look terrible but that's ok.
4) Start at the front and start tracing the line with the spray painter, easy as pie. sure the painter lays down doubles every now and then, just delete them. the terrain painter lays down doubles because there are too many verts where your painting, deleting most of the verts solves this fairly well. Really, it doesn't take that long, and your getting a perfectly contoured IRL green, which is important.
5) Select the entire line of verts and move it to your exact height, double check your contours before and after to make sure your staying on track.
6) Move your way up the green from front to back and watch your green take shape. there are always tricky parts where the contours go back down are winds itself backwards, these are important so follow the line closely and be sure you know if the next line is up or down.
7). forgot to mention, then tie-off course to your properly contoured verts on the edge of the greens without moving the contour lined verts.
my 2 cents - btw, hope you have your shortcuts setup with the hotkey assignments, you can go 3x as fast

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