Rivendell Golf Links

 

 

 

 

Situated in a high mountain valley at the very crossroads of all Middle Earth, the Elven sanctuary Rivendell has been offering repose for weary travelers for over 5000 years. To the south lie the snowcapped peaks of the Misty Mountains. To the north lies the Goblin mountain kingdom of Mt. Gundabad.  To the west lie the fertile valleys of Arnor and Eriador. To the east lie the burnt and barren lands leading to Mordor and the fires of Mt. Doom.

 

 

Hole #1: Along the Watchtower

Background:

Your round at Rivendell begins and ends just outside the castle wall.  As you stand at the tee before you lies Mt. Gundabad, the Goblin kingdom.  From the depths of this mountain have been quarried the stones used to build the wall along which this hole runs.

 

Tips for playing the hole:

Rivendell Golf Links starts in intimidating fashion, with one of the most difficult shots you will have to play all day.  You must hit the ball far enough to get around the turret, but your landing area narrows considerably the further you go.  A ball hit too perfect will catch a deep bunker.  Aim to the right side of the fairway and try to draw the shot around the turret.

 

Your second shot has a number of options to it.  There are three landing areas on this side of the lake.  A perfect tee shot followed by a perfect 5-wood should put you at the end of the fairway where the green opens up nicely.  Only a perfect tee shot and a fine following wind will allow you to reach the green in two.

 

Hole #2: The Moat

Background:

Perched on a tiny finger of rock which extends out into the moat, the second hole is the longest of Rivendell’s Par-3s.  In the inlet here docks the moat ferryboat which tours the lake every other hour.  You can get magnificent views of Rivendell Castle from this green.

 

Tips for playing the hole:

The hole plays fairly straightforward unless the pin is set back left.  If so, you have a very dangerous shot with water left and a bunker right.  You should play to the center of the green, don’t worry about birdie, and just try to put well and walk way with a par.

 

Hole #3: Into the Hills

Background:

After crossing the moat one last time, the links head inland and upward into the mountains.  Here is the home of the ferryman and watcher of the lake.

 

Tips for playing the hole:

Although long, your tee shot here is not dangerous unless there is a strong headwind.  The fairway bunkers don’t come much into play either, unless you have the wind strongly at your back.

 

Your second shot is to a three-tiered green wrapped completely by shallow trap.  Allow an extra club or two to get up the hill and over the front of the trap.  The trap is deepest in the front; you are better off playing from the back.

 

Hole #4: Entrance to Moria

Background:

Through a narrow canyon into a arid cul-de-sac you will find the Rivendell entrance to Moria.   This is also the south-eastern border of Rivendell.  Here the lush vegetation gives way to the arid lands that lead to Mordor.

 

After the defeat of the Dark Lord, the Orcs retreated to the dark depths of this ancient Dwarf kingdom.  Today they still rule over Moria and make a meager existence charging travelers a fee to cross under the Misty Mountains.  Also, they sell golf balls that have been retrieved from Moria Creek, which pours forth from a fissure in the mountain and runs down to the left side of the hole. 

 

WARNING: If you hit a golf ball over by the Orc Guards, do not try to retrieve it.  If an Orc approaches trying to sell you golf balls, we suggest you do not haggle over price, pay them what they want and continue playing.

 

Tips for playing the hole:

Your risks on the tee shot are two-fold.  If you hit too far, you may drop into the fairway bunker or worse, into Moria Creek.  If you don’t hit it straight, you may bounce of the rock faces and not be far enough to get around the elbow.

 

A good tee shot should allow you a good view and approach to a comfortably large green with mild undulations.  Just keep you shot away from Moria creek on the left.

 

Hole #5: Moria Creek

Background:

The canyon narrows here considerably and the 5th green is literally etched into the rock walls along the bank of Moria Creek.  The green is watched over by an ancient demon, older even than the elves who created Rivendell.  The elves call her “Sue” and no one is exactly sure why.  Also living on or near this hole is an odd little creature known only as “The Gollum”  He can sometimes be seen catching fish and retrieving golf balls from Moria Creek, which he delivers to the Orcs who repay him with some small disgusting little creatures from Moria which Gollum considers a delicacy.

 

Tips for playing the hole:

Keep you tee shot left.  You can bounce of the wall which towers over the left side of the green but a shot to the right will fall into the creek.  The green has three tiers from front left to back right.  The green is too small to aim for anything, just try getting it on and then concentrate of putting.

 

Hole #6: Wizard’s Home

Background:

Back toward Rivendell Castle, the land once again blossoms with the spirit of the elves who inhabit this secluded paradise.  An eccentric old wizard lives here just off the tee box.  Some say he was once a great and powerful wizard who played a major role in the defeat of Sauron, the Dark Lord.  Today, in retirement, he amuses himself by occasionally turning a tee shot in to a bird or a flash of fireworks.  If this happens, feel free to tee up again without penalty. 

 

You will get a magnificent view of Rivendell Castle from the 6th green.

 

Tips for playing the hole:

You need to hit it as far as possible to get far up the hill so you can see your approach to the green.  There is a hidden bunker along the right but a long tee shot should clear it.

 

The second shot generally not difficult except for the fact that you are usually hitting off a slope too an obstructed green lying at the bottom of a long slope.  The green is perched on the edge of a cliff so don’t hit it too far.  Fortunately, the green is wide and mild and you can generally shoot for the pin.

 

Hole #7: The Shire

Background:

There lives at Rivendell a small community of Hobbits. A shy, quiet folk they are, and they have settled in a secluded cul-de-sac off the 7th green. You probably won't see them much, but you can admire their small, tidy, earthen homes. Don't get too caught up trying to catch a glipse of a Hobbitt; try to stay focused on missing all of the 10 deep bunkers which guard this green.

 

Tips for playing the hole:

Fade your tee shot around the trees but be careful, the fairway narrows at the landing area.  Aim your second shot for the center of the green.  There are traps up both the left and right side of the green.   The green is large and deep however so you can stop on it.

 

Hole #8: Moria Creek Falls

Background:

Crossing by tunnel under the ridge above the Shire, you find yourself once again along the banks of Moria Creek which has now grown to a modest river.  This is the eastern border of Rivendell.  The hole crosses Moria Creek twice here and ends spectacularly perched amidst Moria Creek Falls.   Although the pool by the upper falls looks temptingly refreshing, do not try cool off in these waters; they did begin in the evil depths of Moria.  Look east from the green for a spectacular view of the Lower Falls, which fall into Rivendell Canyon here.  In the distance you can see the burnt and twisted lands of Mordor, dominated by the smoking summit of Mt. Doom

 

Tips for playing the hole:

The tee shot is pretty wide open.  Your biggest risk is hitting long and left and having the ball roll long into the weeds.  You second shot is generally off a downslope across the river.  If you find yourself in the deep rough or weeds, you probably should play a recovery shot back onto the fairway rather than try to cross the pool.  Go ahead and shoot for the pin.  Since the green undulates a bit, it is best to be as close to the pin as possible.

 

Hole #9: Rivendell Canyon

Background:

This is Rivendell Canyon.  The 9th hole has been carved into the side of the canyon by the skilled stone crafters of the dwarven guilds.   The holes crosses the canyon three times. A great view of Rivendell Falls can be had at the 2nd Bridge where the roar of the falls thunders in your ears.

 

Tips for playing the hole:

Aim you tee shot just to the right of the first bridge and fade your shot down the fairway.  A shot hit long and straight will end up behind the first ridge and you will have a hard time advancing the ball from there.

 

A perfect tee shot leaves you multiple options for your 2nd.  Only the bravest of heart will try to cross the canyon since you are likely to have a sloping lie.   Mere mortals may want to play a long iron or fairway wood to the landing area in front of the canyon bridge.  The green opens up nicely from there. 

 

Hole #10: Rivendell Point

Background:

The confluence of Rivendell Canyon, Upper Rivendell Canyon, and Bruinen Canyon is known as Rivendell Point.  Glaciations and erosion carved the knob on which sits the 10th green, which has been fortified by skilled stone work.  Stop and enjoy the view from the center of the bridge span.

 

Before teeing off the 11th, you may find refreshments and restrooms at the small, dwarf run, snack bar.

 

Tips for playing the hole:

This is a 2-tiered green with a sizeable gradient between them.  Though the green is large, make all effort to place your tee shot on the same tier as the pin placement.

 

Hole #11 Arwen Spring Falls

Background:

High in the mountains above this hole lies Arwen Spring, named for the Elven beauty whose blessing purifies the water which issues forth from the spring and pours down the mountainside via 3 waterfalls here at the 11th hole.  Though these waters run clear and pure, there is still a penalty when your ball lands within them.

 

Tips for playing the hole:

You have three options on your tee shot.  Those with testicular fortitude may play to the small patch of fairway on the right.  From there to the green is a sand wedge or so and a possible birdie.   The rest of us usually play a driver to the upper section left of the falls leaving a long iron, which should be played further left than it looks, to the green.  Short hitters can lay up into the lower section of fairway but it leaves quite a long shot up to the green.

 

The green slopes severely from back to front.

 

Hole #12 The Gorge

Background:

The Links run along Upper Rivendell Canyon before turning inland here.  Rivendell Creek cuts a deep gorge here so please be careful when walking near the edge.

 

Tips for playing the hole:

You need to drive it straight and long enough to get around the corner.  If you accidentally pull it, you will bounce of the wall and have a difficult 2nd shot.  There is a bail out area to the right but hitting up to the green from there is difficult as the grass grows deep.

 

The green is small with 3 tiers and is guarded left front and back right.  Also, the gorge creeps up closely behind the green so be careful not to shoot long.

 

Hole #13 Canyon Overlook

Background:

This long Par 5 climbs over the ridge and drops back down to the edge of Rivendell Canyon, offering a great view of Rivendell Point.  There is a small herd of mountain goats that have made a home here on the rocky outcrops. 

 

Tips for playing the hole:

Your tee shot is wide open and the hole is really long so go ahead and smack a driver with all you got.  Over the ridge the fairway funnels down to the green so you can smack your second as well.   The only danger is losing one right and ending up in the flower garden.  You still probably can’t reach in two, but two well hit shots should leave you a short chip to the pin.  Everything slopes down to the cliff edge so land your approach way right, near the fence and let the ball bounce toward the pin.

 

Hole #14 Eowyn’s Water Temple

Background:

In honor of the beautiful Elven Princess Eowyn, a temple has been erected around the 14th green.  The statue of the water nymph, made of pure gold adorned with emeralds and other precious gems, is said to take it’s likeness from the Princess herself.

 

Tips for playing the hole:

This is the shortest and last of Rivendell’s Par-3s.  This is pure target golf.  The green is fashioned into three target areas and one should strive to land the ball in the same area as the pin. 

 

Hole #15 The Reservoir

Background:

Constructed by dwarves many centuries ago, the Reservoir provides this elven sanctuary with clean water. The watershed has been declared a protected habitat so please don't litter, and for god's sake, don't pee in the lake. Be careful while crossing the dam. The lake waters are dangerous near the dam and it's a hundred feet down the backside.

 

Tips for playing the hole:

Play a straight, long 3-Wood straight down the fairway.  A driver will be too long unless you use it to go over Aragorn Rock, which is risky as the fairway narrows on the far side.  The green slopes left to right so keep your approach left and let if fall toward the hole. 

 

Hole #16 Tower of Isengard

Background:

The Tower of Isengard was the principal residence of an evil wizard name Saruman, who used Isengard as a breeding ground for the evil creatures who served the Dark Lord, Sauron.  After the defeat of Sauron and Saruman, the good men of Gondor would not allow such an evil structure to remain near their lands.  The elves, however, felt that the evil of Saruman was not intrinsic to the stones themselves.  With the assistance of many men and dwarves, the Tower of Isengard was dis-assembled and brought to Rivendell.  Here it has risen again and serves as the western lookout over Arnor and Eriador.  It is said the most far-sighted of elves can see the ocean from its rampart.

 

Tips for playing the hole:

If the wind is behind you, you can rip one over the center of the large fairway trap.  Otherwise play your tee shot over the left corner.  You can also lay up in the lower part of the fairway along the left.  You second shot is very difficult as the fairway narrows considerably along the gorge and you cannot see over the rise.  As there is a large landing area just over the rise, you may want to lay up with an 8-iron and play your 3rd shot long to the green.  On your approach be mindful of the gorge on the right and long.

The green is very small and protected by a trap on the left

 

Hole #17 The Dragon’s Lair

Background:

Rivendell is home to Smaug, one of the last Great Dragons.  Smaug has settled in a secluded grotto that makes up the 17th Hole. As dragons are nocturnal, Smaug sleeps the whole day, hunting for food only at night.  He is therefore, not to be feared by the casual golfer.  He sleeps deep such that not even the stray golf ball to the head wakes him.  DO NOT be tempted to retrieve your ball, however, should you hit it over by Smaug.  He rouses quickly if he smells easy prey.

 

Tips for playing the hole:

The easy tee shot is to hit it straight down the fairway.  This however will leave a blind shot to the green that is difficult to judge due to the elevation drop into the grotto.  The more daring drive is over the trees to the right and down onto the grotto floor section of the fairway.  From there it is an easy pin to target.  The green is large and the flattest on the course.

 

Hole #18 Rivendell Castle

Background:

You have come full circle on your links tour of Rivendell.  The Castle rises high again before you as you complete the final hole.  Lord Elrond thanks you for playing the Links and wishes you well on your journeys ahead.  You are welcome and encouraged to return soon.

 

Tips for playing the hole:

A drive along the left over the trees will leave you a 5-Iron to the green, but you may get caught up in the trees.  A more conservation tee shot should be a 3-Wood down the fairway but this can lead to a more difficult and longer second shot.  Unless you are lying in the fairway, you may want to consider laying up this side of the moat.  Even laying up can be fraught with peril, as there is a large trap to mind.

 

 

 

 

Designer Notes

I began this epic project in May of 2000 and cannot fathom a guess as to how many hours I have put into it.  100? 300?  Maybe even 500.  This is easily the single largest personal/hobby project I have ever worked on.  Aside from the course design itself, I spend dozens and dozens of hours searching the internet for objects to put into the course: custom textures, 2d Objects, and pictures of mountains to stitch together into the panorama.

 

My philosophy in creating Rivendell was as follows:

 

1)     Explore the limits of the APCD

2)     Get whacky with all kinds of fun stuff to look at as you play.

3)     But make sure you still have a golf course that is believable and has been crafted to the highest standards.

 

I hope that you agree that I have indeed succeeded in these goals.

 

Credits

I guess I need to thank the good people on the internet, especially those 3D artists from whom I have appropriated most of the custom 2D objects.  There are galleries and galleries of 3D art and I have perused them all so I do not know where any of the individual images came from or who created them.  Also, I need to thank those kind souls how put up libraries of free textures.  I could not have pulled this off without those custom rock textures, the textures used on the castle and walls, etc.  Lastly, I want to thank those people who put their vacation pictures on the net so that I might create that panorama.  Also, the mountain goats came from some guy’s vacation photos, lol.

 

I’d like to thank my beta testers:

Ross Holton, John Pineda, Andew Jones, and especially Chris Perry who identified what was causing the graphic problem on hole #1.

 

 

Here are some special notes on design aspects of the course itself.

 

Please hold off reading this section until after you have played the course as I would like you to be surprised at some of the things you will see and the surprise will be spoiled if you read this first.

 

Panorama – The panorama is stitched together from 20 or more source photos.  The directory to where I save possible samples contains over 100 pictures and takes up 300MB of space.  If you look at the ridge behind Rivendell Castle when viewed from the 6th green, that snowy ridge line alone is made from 4 completely different photos found on the net.  Mordor is made from pictures that I took while on vacation in Zion National Park last summer. 

 

Moria – My original thought was to have the view into Moria be part of the panorama.  I realized this would be a problem since you would also see it from other holes on the course.    So instead I built a big cave which expands as it deepens and put a movie screen on the back wall onto which I project the image (using texture mapping) of the castle with the tower flames burning in the dark.  I’m very proud to be the first designer to put Orcs into a golf course.  Orcs!! Orcs on the Golf Course!!!

 

Waterfalls – I believe I have 6 or 7  different waterfall textures on the course.  The waterfalls are built by texture mapping onto a flat surface and then closing the rock textures on either side in until they just brush up against the water.

 

Bridges – The bridges are made by creating a vertically flat surface and then extruding horizontally in sections.  It is actually a quick and easy way to create them that does not involve the difficult task of deleting and creating faces.

 

Rivendell Canyon – If you view the mesh in the APCD, you will see that I basically created a series of concentric terrains, like a topo map, each ring having a different texture.  That way I could manipulate vertically in layers. I think there were more than 10 rings from the valley floor to the top of the ridge. After I was sure I had a canyon terrain that I liked, I then “painted” the surface using various mapped rock textures.  I had to vary the textures used since one texture quickly looks tediously repeating on such large surfaces.

 

Rivendell Castle – You might think such a large complex of structures took a long time to build, but Rivendell Castle went up very quickly.  Each of the 4 towers was raised and painted in one evening.  The interconnecting bridges were built on the 5th evening.  The hardest thing was simply coming up with a design.  I had originally used a 2D image that I was unhappy with.  While searching for a better 2D castle picture, I came across a 3D artist vision of Rivendell that I really liked, but couldn’t use due to the rendering angle.  But it gave me the idea of how it should look and building it from there was pretty easy.

 

Eowyn’s Water Temple – This entire hole is really just a lark.  I thought of the idea of having “water traps” instead of sand traps and then I came across the perfect mermaid statue to throw on a pedestal.   The empty pool really was just an experiment to see if it would be feasible to build a mini-golf course.  It worked, it’s funny, so I kept it.  And, yes, I know sometimes the ball gets stuck in the pipe, and sometimes the pipe does not register as a “hazard”  I don’t know why.

 

Sue – Sue is another lark.  Totally unplanned.  One night it just popped into my head, “Boy would it be cool to have a fossil embedded in one of the rock walls.”  Took me 3 nights to find an usabe/appropriate picture of a fossil.

 

Dragon’s Lair – Okay this is the one hole that really stretches goal #3 as stated above.  I had wanted to create a grotto of limestone caves with stalagmites and stalgtites all over the place.  I’ll admit it didn’t really come out great.  But I love my dragon and his snoring.

 

Regards,

 

Eric Hruby

“Roob”

erh10@roob.net