Links Corner Course Database ID Number - 2039 |
Release Date |
CRZ Filesize |
Par |
Course Length |
2011-10-01 |
0 bytes |
71 |
7246 yards |
Type |
Style |
CRZ Filename |
FICTIONAL |
PARKLAND |
.crz |
Course ID |
Course Key |
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COURSE NOTES |
This is a modified version of BACC 2003, based on the idea that the course have to welcome a great professional tour event and needs to be improved. So the course has been refined to give a better challenge and fun. I hope that everyone will have as much fun to play that I had to design.
Dominique |
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CLIPNOTES by Ben Bateson (ousgg) |
Description Fictional, farmland course |
Location Not stated in preview, but there is a Broken Arrow in Oklahoma, and that tallies with the teepee-shaped clubhouse |
Conditions The designer recommends M*/M* and I'd agree |
Concept 10/10 Dominique's skills as a golfing story-teller are exercised again in Broken Arrow, and as well as convincing us that this course really has been hewn from country estate, even the tarting-up and turning it into a championship course is brought across very believably. The real strength to the course is the feel-right aspect to it, with believable landscaping and course design, without fail, from start to finish. Perhaps it's not the most compulsive of Dom's courses, but then it is up against some pretty stiff competition. |
Appearance 7/10 The texture re-working is much of a muchness: I really enjoyed the original wheat-like fields of deep rough and felt they added tone; the new ones are certainly much better in terms of definition, but the colour set chosen has been very bright. The bunker design is highly unusual this time round, with wide angled stony lips. They certainly help create better lies, but they sure as apples don't look right. The planting, most to form a boundary to this open course is fine, and it's worth noting the excellent and ambitious clubhouse. |
Playability 9/10 The realism and restraint are very important strengths of this design. It truly would make a championship course, due to some obviously thoroughness when playtesting time has come around. Unusually for Clip Notes, I'd recommend playing one of the older versions of Broken Arrow first, because spotting the changes and contrasts is a very satisfying experience indeed. Ideal for strokeplay, thanks to the lack of very penal hazards. |
Challenge 5/10 Original incarnations of Broken Arrow were tough, with steep-walled bunkers, small greens and nasty sloping putts. Unsurprisingly, a lot of this has been eliminated: perhaps too much in that the course has been left somewhat without teeth. The layout is still marvellous and the fairways are tight enough to demand accuracy, but from there on it's perhaps just a little bit too easy to piece together birdies. This does seem to be a recurring problem on Dom's courses. |
Technical 8/10 In this re-visit, objectives certainly have been fulfilled and Broken Arrow has deservedly been given a new lease of life, with added atmosphere and sense of location. There are quite a few areas I'm surprised weren't updated, notably some lumpy elevations in the first half, and some proper construction on the bunkers, but for the large part, this has been produced with typical style. |
Overall |
Broken Arrow has kept its natural looks but lost some of the panache and challenge that brought it to our attention in the first place. |
39/50 |
Please remember that Clipnote reviews are the opinion of one person and do not constitute an 'Official' Links Corner review of the course. |
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