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Double Eagle Golf Club - beta  BETA
by Timothy Boche

Links Corner Course Database ID Number - 1839
Release Date CRZ Filesize Par Course Length
2008-06-27  45,600,768  bytes 73  6890 yards
Type Style CRZ Filename
REAL  PARKLAND  Double Eagle Beta.crz 
Course ID Course Key
   

COURSE SCREENSHOTS

COURSE NOTES
Here is a unique course I first played about 10 years ago. From what I have been told, this was the first course designed to be "reversible." The course is basically 9 holes with 10 greens and 18 different sets of tees. The course plays one way on Even days, and the other way on Odd days. It very much a small town Minnesota public course. The design is fairly basic, but because of its design layout, tight fairways, smallish greens, and mostly unmaintained wooded areas, provides some unique challenges and hopefully some fun.

I had started this course as a way to play with the APCD Mod and learn about how to do 3D cloning. I thought I would send the course out first as a beta to see if it is any fun to play before continuing.

I also thought I would see if APCD and Links2003 could play a course where the hole boundaries overlapped, having had issues with this on a past course. I only placed 3 pins for each hole, but because I set is up as an 18 hole course, most of the greens will have 2 pins on them, sometimes fairly close together. Make sure you use the spot pin option to help with any confusion.


Thank you again to those who have made these great textures freely available.

Thank you for support and for any and all feedback.

Tim Boche

CLIPNOTES by Ben Bateson (ousgg)

Description
Real, forest course
Location
TBC
Conditions
TBC
Concept  8/10
The entertaining little conceit behind Double Eagle is that there are only ten greens: eight being used twice, often from different fairways. Naturally, only set of fairways at a time is used in real life! It's pleasing to see that this doesn't preclude good hole design: with the minimum of hazarding, some intriguing and uncontrived hole shapes have been formulated: the 1st and the 11th are particularly noteworthy in this respect. As an 'experimental' course, often a word to fill people with dread, there is no doubt this has been a success.
Appearance  6/10
The slightly-yellowed textures fit the countryside environment superbly, and there's plenty of visual interest in seeing how the course has been pieced together, never mind the APCD technique. There are clones in the planting, but thankfully very few are glaringly obvious. Course buildings and objects are placed, although you feel something of a rushed approach to the very fine detail.
Playability  5/10
The déjà vu aspect is naturally very high, and helps to prop up a round that can suffer from a problem or two. Firstly, there are too many fairways that demand too high levels of precision in the game (it's unlikely that similar problems would arise in real life). Secondly, although a comprehensive set of ambient sound is very welcome, I suffered some fairly severe problems with sound lag. Very much a mixed bag: perhaps the course won't drag you back to play again as it should.
Challenge  2/10
Despite the heavy use of woodland, the lack of hazarding makes for a generally acceptable game. Add this to the facts that many approach shots will be from ironing-board flat, and the greens accommodating (they have to be to make room for two pins on each), and you can see all too many birdie putts rolling in.
Technical  6/10
My impression is that the experimental aspects of this course seem to have taken precedence over the spit and polish that should accompany such a release. There are some lovely touches, but overall Double Eagle hasn't quite matched the standards set by the designer's other courses.
Overall An interesting exercise in 'double-greening' that impresses intermittently but tires itself long before the completion of 18 holes 27/50
Please remember that Clipnote reviews are the opinion of one person and do not constitute an 'Official' Links Corner review of the course.

This course is available as a FREE download.


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