Links Corner Course Database ID Number - 1774 |
Release Date |
CRZ Filesize |
Par |
Course Length |
2007-07-11 |
87,818,240 bytes |
72 |
7397 yards |
Type |
Style |
CRZ Filename |
FICTIONAL |
WOODLAND |
Helms Head.crz |
Course ID |
Course Key |
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COURSE NOTES |
Fixed Version (Hole 4)
A fictional woodlands course. In one of the
U.S. mountain states with the Rockies nearby.
7300+ with 4 par 5's, 4 par 3's and 10 par 4's.
When Karen and i first applied the terrain builder
to the entire plot, we got a very rough terrain. But we
decided to go ahead and make the course and move as
little terrain as possible.
Helms Head contains some senic views as well as some
challenges. 5 holes have traps in the fairways, and
depending on the wind and the tee you are playing, a
lot of choices await you. One major warning ( if you miss
the 18th fairway, you cannot reach the green in 2).
We would like to give thanks to the following people an
hope that we do not miss anyone.
John Aherne -Tee sign Alpha
Daniel Watson- pano made to fit
Paul S. -Texture alpha from LC
Flaz-Texture alpha from LC
Titanium Al- Texture
R. Slosser-some beta testing
Most textures were downloaded from Linkscorner.
So thanks to all who helped in anyway
thanks
Douglas & Karen Montgomery |
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CLIPNOTES by Ben Bateson (ousgg) |
Description Fictional, mountain course |
Location Identified in the Readme as the foot of the Rockies. |
Conditions M*/S* is about as fast as you can safely go, and even then you take a gamble on some pins. |
Concept 4/10 The mountainous golf course can contain many a pitfall for the designer as well as the player: Helm's Head manages to carefully avoid about half of these while plunging headlong into the others. Elevation changes are often key, of course: the ones here are reasonable and conducive to play. There is, however, a continual frustrating difficulty in being able to shoot greens and the creativity peters out well before the end, leaving the closing holes putting forward difficulty for difficulty's sake, and finishing with a monstrously self-important Par 5. |
Appearance 6/10 For promising designers, the Montgomerys have a disappointing habit of letting themselves down. The texture blends are far too deep, and run into pixels nearly everywhere. The planting shows evidence of rushedness and cloning. Several extrusions, particularly of water features, are too obvious. But the panorama is sweet, and surprisingly apt in place, and the course has a clean, fresh appearance reminiscent of Crystal Pines. |
Playability 6/10 My main worry with Helm's Head is that it's it doesn't fill the right niche. Sure, it's great fun for a knock around with friends and there's plenty of risk-reward and gambling shots over water. But it's way too penal, inconsistent and unpredictable for tournament play. There are compensations in the nice sound planting and a host of good views, but it doesn't cry out to be played again. |
Challenge 7/10 The dense woodlands are more for decoration than hazarding, and there's some unpleasantly awkward bunker work to do the dirty work instead. The greens are mostly raised and extremely difficult to hit, especially with water uncomfortably close on occasion.. Recovery shots therefore frequently become blind and awkward. It's not easy, but in fairness, the challenges are balanced out with some genuine shotmaking opportunities. |
Technical 5/10 We would all expect to see progress in designing, but in all honesty Helm's Head represents a step back, if anything. One senses that the designers have taken on something outside their comfort zone, and it's a challenge in representing good mountain golf that has partially defeated them. |
Overall |
Tough and too often exaggerated mountain fare with some pompous closing holes. |
28/50 |
Please remember that Clipnote reviews are the opinion of one person and do not constitute an 'Official' Links Corner review of the course. |
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