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Rebecca's Garden
by John Boomer

Links Corner Course Database ID Number - 1751
Release Date CRZ Filesize Par Course Length
2007-04-14  68,626,877  bytes 72  7665 yards
Type Style CRZ Filename
FICTIONAL  PARKLAND  Rebecca's Garden 5.CRZ.crz 
Course ID Course Key
89ae91e225354ec6ad9a34a1f27f4a9e  561a81e5adcc24cb9b1a0b3f35417148 

COURSE SCREENSHOTS

COURSE NOTES
This is my first attempt at creating a course. It was great fun!

It's supposed to be reminiscent of some of the massive planned gardens you find in the Charleston, SC area. Magnolia Plantation... Middleton Place... these are examples of beautiful places that are full of color. When visiting them, I've always thought, "What a perfect place for a golf course." That is why my plantings rely heavily on dogwoods, azaleas, live oaks, and pole pines. The rich greens are what you find here during the spring, when everything is in bloom.

CLIPNOTES by Ben Bateson (ousgg)

Description
Fictional, estate course.
Location
TBA
Conditions
TBA
Concept  8/10
Garden indeed, albeit a very large and luxurious one. A tasteful array of planting, planked-off 'ponds' and clever use of rockeries means this is about as close as you'll ever come to a real garden course. It features some cleverly styled holes, often using the trees as a means to force the player to shape shots, and has a cosy feel, thanks to the surrounding walls and various contrivances meaning there is no need for a panorama. Rough around the edges it may be, but it's been well thought through at the design phase.
Appearance  4/10
In many ways the course's weak link. The colour set is lurid and almost cartoon-like; there are signs of hastily-contrived elevations and the water hazards look hurried. The planting is almost believable, but a little too 'forced' and with a few clones. Bunkers are lipless. As a first design, it more than passes muster, but the look of the course does not sit well amongst the designer's lofty ambitions.
Playability  7/10
From the first tee, virtually every shot offers you a safe route and a risk. There are no hole previews, so it's often something of a mystery as to which one you'll pick. The mammoth third hole, in particular, seems to change direction each time you play it. Towards the end of a round at Rebecca's Garden, it all seems to get a bit silly and overblown, but for a quick nine holes, it's engaging enough.
Challenge  7/10
Mod players steer clear! The greens are bordering on the ludicrous here, and should definitely only be played with 1.05 or Mod S/S. To be honest, for the first half dozen holes or so, this course seems like little more than a pleasant stroll: it doesn't take a huge amount of work to pick up shots, and the landscape frequently works in your favour. Later on, when the greens start to get really silly, it's more luck than judgement. You'll come out bruised, but with a score fairly close to Par.
Technical  5/10
Time has been well spent in mixing up the planting and creating functional seam blends. There are a few clever uses of 3D that I noticed too. Natural landscaping needs to be this designer's next big focus: there are a host of oddities, even despite the 'garden' theme.
Overall An intelligent and unusual first attempt. A shame about the indifferent elevation work: this could have become a cult favourite. 31/50
Please remember that Clipnote reviews are the opinion of one person and do not constitute an 'Official' Links Corner review of the course.

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