Links Corner Course Database ID Number - 1383 |
Release Date |
CRZ Filesize |
Par |
Course Length |
2004-01-04 |
75,835,271 bytes |
72 |
7011 yards |
Type |
Style |
CRZ Filename |
FICTIONAL |
PARKLAND |
Myrtle Beach Golf Resort (South.crz |
Course ID |
Course Key |
805482d5be3e4868b40c909e8a90d79c |
b7491747d0b57a6a2c0f25bbe6d03905 |
CLIPNOTES by Ben Bateson (ousgg) |
Description Real, parkland compilation course. |
Location TBA |
Conditions TBA |
Concept 8/10 A happy intermediary between its brethren, the South Course doesn't
quite have the immediacy of the North Course nor the steep challenge of
the Carolina course. Instead, it's a lush combination of the two with the
emphasis on accuracy from the tee and a convincing lowlands wood
environment. Certain aspects are a touch above, and any screenshot such
as that on the left are always very special. In terms of an all-round
balance, it might well be the best course of the three. It's certainly a fitting
completion to an excellent and varied trilogy. |
Appearance 6/10 Many of the problems that dogged the North Course have been cleared up: the planting in particular is smooth, dense and well-varied.
The texture choice has been changed (a creditworthy move, when it would have been so easy to keep them the same), although it has
to be said that the new selection will not be to everyone's taste. There's also some iffy bunker lip work which doesn't do close-up views
any favours. Again, it's not great, but it could be a lot worse. |
Playability 6/10 While the strategy is generally more straightforward here at the South Course, there's plenty of opportunities and risk/reward to keep
the player involved and the overall game most certainly isn't quite as dull as at the North Carolina Course. The course drags worryingly
around the turn, and you reach the final hole without particular highlights in mind. It's probably best to play this one at matchplay or
skins to keep interest levels high. |
Challenge 6/10 This is the easiest of the Myrtle Beach trilogy, especially the shorter holes, and the generous landing areas and flattish greens will give
in to a competent player. Play sensibly and it's no Devil's Island, but thankfully no pushover either. |
Technical 6/10 The technical work from Scott Osgood has always been of decent quality without ever being blow-your-head-off terrific. There's room
for improvement still in the textures and fine detail, and some more consistency could be gained by designing a set of 18 rather than
compiling. That's not to say that it's not good. It is, but not great. |
Overall |
A fitting completion to one of the better trilogies available for Links. |
32/50 |
Please remember that Clipnote reviews are the opinion of one person and do not constitute an 'Official' Links Corner review of the course. |
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